Immunity Pacts is a twist that featured in Survivor: Conqueror's Crusade. It is a twist that sees the cast divided into four-six groups based upon ranking lists they completed at the start of the season. These groups have a "pact" wherein if they reach the merge with the most members still remaining, they will all gain Immunity for the first two Tribal Councils of the season. The twist returned ten seasons later for Survivor: Solomon Islands, where instead of ranking lists, the castaways given archetypes determined the pacts.
In Survivor: Conqueror's Crusade, before the season began, the castaways were asked to rank their top ten fellow castaways based upon how much they trusted them. These lists were used to create the "pacts". The first person was selected by random.org, and the highest person on their list from THEIR tribe AND the highest person from one of the OTHER tribes was added to their pact. The attention then moved to the ranking list of the non-tribe-member that was chosen, and a similar process was taken - first from their tribe, first from the only other tribe yet to be in the pact. The third list looked at would then be the one belonging to the sole member of the third tribe, and the first person from their tribe on their ranking became the final member of the pact. The next pact was then started by the highest placing non-tribe-member on that last person's list, and the process began again.
In Survivor: Solomon Islands, the castaways pre-given archetypes decided the pacts. Each archetype had one representative on each of the four tribes, keeping it even.
These are the pacts that were decided through the ranking lists. Castaways who were eliminated before the merge are crossed through. Bolded names are the ones who received immunity through the twist.
These are the pacts that were decided through archetypes. Castaways who were eliminated before the merge are crossed through. Bolded names are the ones who received immunity through the twist.